From Allods Wiki
Combat is an important part of adventuring in Allods Online. You will be required to kill many NPCs throughout your travels, and sometimes even other players. Depending on your class, you may also be required to heal friendly players.
To attack an NPC or player, or to heal a friendly player, you must first target them clicking on them. You may also select them by pressing “TAB” which will target the nearest NPC or player. You must also be within the defined range of your spells and abilities before you can use them. You can find this information by moving your mouse over a spell on your action bar.
If you attempt to use a spell on a target that is out of your range, you will receive a notification message that says you are not close enough. Simply move closer to the target until you can successfully cast your spell. There is no auto attack, so be prepared to start using your spells the minute you are in range.
Threat is an important part of combat and it can refer to two things. First, all hostile NPCs have a “threat radius”. If you enter this radius they will engage you in combat. An NPC’s threat radius is determined by their level and your level. A level 5 NPC will have a small threat radius against a level 25 character compared to a level 6 character.
Once in combat you will accumulate a certain level of threat against an NPC in your “threat meter”. The more powerful spells you use, the more threat you will gain which will make the NPC more likely to attack you. This is especially important to remember when fighting NPCs in a party. Certain party members called “tanks” will want to make sure that they generate the most threat, while other party members will want to generate the least threat so they can deal damage and heal more effectively.
If you have the highest threat against an NPC and your threat level drops below another party member’s, the NPC will then go and attack the player with the next highest level of threat. This could result in your party losing the battle against the NPC and dying. To make sure you hold threat as a tank, know your skills and abilities and always be aware of what your party members are doing. Remember, even helpful spells such as healing fellow party members generate a large amount of threat.
Healing is an important part in Allods Online and players must constantly have their health restored by the spells of themselves or their allies when combating difficult NPCs. However, in Allods there is something called wound complexity that negates healing effects. Whenever players are attacked, they will receive a certain percent of wound complexity that can be seen by moving the mouse over their health bar, or by the red droplets that appear on their health bar. For each percent of wound complexity, they will receive one percent less healing from any healing effects that they receive. For this reason it is important that you be aware of the wound complexity of your target at all times, as well as the amount of Faith you have if you are a healer. Faith is the stat that helps your heals ignore wound complexity.
Your combat log shows all the actions that you do and that are done to you while in combat. This includes how much damage each spell or ability does to you or an NPC, which spells or abilities are used, and even what caused the killing blow. Friendly spells, such as healing, also appear in the combat log. The combat log can be viewed by clicking the button that says “Combat” underneath the chat window.
You can customize the combat log by right-clicking the Combat tab in the chat window to bring up a menu that will allow you to choose which chat channels types of actions appear in the combat log.