Summoner Talent Tree

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Click a talent to be taken to its description.
Acid BoltPutrefyVampirismBlood InjectionBlood AegisSummon HellionFearDark PactSummon FiendPlague of MendingDark RenewalVolatile InfectionReanimationSummon LurkerSiphoning FeverAura of PotencyRise from the DeadBlood ShotLife TapDecaySummon Abomination
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Contents

Acid Bolt

Acid Bolt
Rank: 1 Spell Type: Acid
Range: 40 yards
Mana Cost: 257
Cast Time: 1.5 s.
Cooldown: None
This ability can be prepared in advance.
Throws a clot of acid that inflicts (X) damage.
Earliest Avaliable: 1
Acid Bolt
Rank: 2 Spell Type: Acid
Range: 40 yards
Mana Cost: 425
Cast Time: 2.5 s.
Cooldown: None
This ability can be prepared in advance.
Throws a clot of acid that inflicts (X) damage.
Earliest Avaliable: 4
Acid Bolt
Rank: 3 Spell Type: Acid
Range: 40 yards
Mana Cost: 425
Cast Time: 2.5 s.
Cooldown: None
This ability can be prepared in advance.
Throws a clot of acid that inflicts (X) damage.
Earliest Avaliable: 7

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Putrefy

Putrefy
Rank: 1 Spell Type: Poison
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts (X) damage every 2 seconds for 20 seconds.
Earliest Avaliable: 2
Putrefy
Rank: 2 Spell Type: Poison
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts (X) damage every 2 seconds for 20 seconds.
Earliest Avaliable: 4
Putrefy
Rank: 3 Spell Type: Poison
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts (X) damage every 2 seconds for 20 seconds.
Earliest Avaliable: 7

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Vampirism

Vampirism
Rank: 1 Spell Type: Shadow
Range: 40 yards
Mana Cost: 553
Cast Time: 2.5 s.
Cooldown: None
This ability can be prepared in advance.
Inflicts (X) damage to the target. Generates (Y) drops of blood.
Earliest Avaliable: 3
Vampirism
Rank: 2 Spell Type: Shadow
Range: 40 yards
Mana Cost: 772
Cast Time: 3.5 s.
Cooldown: None
This ability can be prepared in advance.
Inflicts (X) damage to the target. Generates (Y) drops of blood.
Earliest Avaliable: 4
Vampirism
Rank: 3 Spell Type: Shadow
Range: 40 yards
Mana Cost: 772
Cast Time: 3.5 s.
Cooldown: None
This ability can be prepared in advance.
Inflicts (X) damage to the target. Generates (Y) drops of blood.
Earliest Avaliable: 7


Rank 1 generates 1 drop of blood. Rank 2 generates 2 drops of blood. Rank 3 generates 2 drops of blood.

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Blood Injection

Blood Injection
Rank: 1 Spell Type: Shadow
Range: 30 yards
Mana Cost: 515
Cast Time: 3 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Consumes 1 drop of blood.
Earliest Avaliable: 5
Blood Injection
Rank: 2 Spell Type: Shadow
Range: 30 yards
Mana Cost: 515
Cast Time: 3 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Consumes 1 drop of blood.
Earliest Avaliable: 7
Blood Injection
Rank: 3 Spell Type: Shadow
Range: 30 yards
Mana Cost: 515
Cast Time: 3 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Consumes 1 drop of blood.
Earliest Avaliable: 10

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Blood Aegis

Blood Aegis
Rank: 1 Spell Type: Shadow
Mana Cost: 605
Cast Time: Instant
Cooldown: None
Surrounds you with (X) shields of blood for 30 minutes that increase your armor by 8% for each stack of the Blood Aegis effect and prevent spell casting interruption. Any damage dealt to you will cancel 1 stack of the Blood Aegis effect. Consumes 3 drops of blood.
Earliest Avaliable: 5
Blood Aegis
Rank: 2 Spell Type: Shadow
Mana Cost: 605
Cast Time: Instant
Cooldown: None
Surrounds you with (X) shields of blood for 30 minutes that increase your armor by 8% for each stack of the Blood Aegis effect and prevent spell casting interruption. Any damage dealt to you will cancel 1 stack of the Blood Aegis effect. Consumes 3 drops of blood.
Earliest Avaliable: 7
Blood Aegis
Rank: 3 Spell Type: Shadow
Mana Cost: 605
Cast Time: Instant
Cooldown: None
Surrounds you with (X) shields of blood for 30 minutes that increase your armor by 8% for each stack of the Blood Aegis effect and prevent spell casting interruption. Any damage dealt to you will cancel 1 stack of the Blood Aegis effect. Consumes 3 drops of blood.
Earliest Avaliable: 10


Rank 1 creates 6 walls of blood. Rank 2 creates 8 walls of blood. Rank 3 creates 10 walls of blood.

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Summon Hellion

Summon Hellion
Rank: 1 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Hellion under your control. Each rank of Hellion deals more damage than the last. Your Wisdom affects your Hellion's Finesse, your Intelligence affects your Hellion's Strength, and your Perception affects your Hellion's Expertise.
Earliest Avaliable: 5
Summon Hellion
Rank: 2 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Hellion under your control. Each rank of Hellion deals more damage than the last. Your Wisdom affects your Hellion's Finesse, your Intelligence affects your Hellion's Strength, and your Perception affects your Hellion's Expertise.
Earliest Avaliable: 7
Summon Hellion
Rank: 3 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Hellion under your control. Each rank of Hellion deals more damage than the last. Your Wisdom affects your Hellion's Finesse, your Intelligence affects your Hellion's Strength, and your Perception affects your Hellion's Expertise.
Earliest Avaliable: 10


Each rank of Summon Hellion grants the pet an addition to its appearance and a new skill.

The pet remains with the summoner until its death or the summoner leaves it.

The Hellion physically attacks, can disarm a target, and can knock down a target.

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Fear

Fear
Rank: 1 Spell Type: Shadow
Range: 15 yards
Mana Cost: 605
Cast Time: Instant
Cooldown: 1 m.
Causes the target to flee in terror for 6 seconds.
Earliest Avaliable: 11
Fear
Rank: 2 Spell Type: Shadow
Range: 15 yards
Mana Cost: 605
Cast Time: Instant
Cooldown: 45 s.
Causes the target to flee in terror for 6 seconds.
Earliest Avaliable: 13
Fear
Rank: 3 Spell Type: Shadow
Range: 15 yards
Mana Cost: 605
Cast Time: Instant
Cooldown: 30 s.
Causes the target to flee in terror for 6 seconds.
Earliest Avaliable: 15


The effectiveness of this spell is modified by Conviction.

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Dark Pact

Dark Pact
Rank: 1
Mana Cost: None
Cast Time: Instant
Cooldown: 2 m. 30 s.
Inflicts damage to you equal to (X)% of your maximum health. Generates 5 drops of blood. Generates 1 drop of blood every 5 seconds when out of combat and there are less than (Y) drops of blood in your blood bank.
Earliest Avaliable: 11
Dark Pact
Rank: 2
Mana Cost: None
Cast Time: Instant
Cooldown: 2 m.
Inflicts damage to you equal to (X)% of your maximum health. Generates 5 drops of blood. Generates 1 drop of blood every 5 seconds when out of combat and there are less than (Y) drops of blood in your blood bank.
Earliest Avaliable: 13
Dark Pact
Rank: 3
Mana Cost: None
Cast Time: Instant
Cooldown: 1 m. 30 s.
Inflicts damage to you equal to (X)% of your maximum health. Generates 5 drops of blood. Generates 1 drop of blood every 5 seconds when out of combat and there are less than (Y) drops of blood in your blood bank.
Earliest Avaliable: 15

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Summon Fiend

Summon Fiend
Rank: 1 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Fiend under your control that can cast Acid Bolt and Acid Splash which inflict (X) damage. When your Fiend's health drops below 25% it explodes, casting Toxic Cloud and creating a cloud of acid for 10 seconds that inflicts (Y) damage every 2 seconds to all enemies that enter the area, and decreases their movement speed by 50%.
Earliest Avaliable: 11
Summon Fiend
Rank: 2 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Fiend under your control that can cast Acid Bolt and Acid Splash which inflict (X) damage. When your Fiend's health drops below 25% it explodes, casting Toxic Cloud and creating a cloud of acid for 10 seconds that inflicts (Y) damage every 2 seconds to all enemies that enter the area, and decreases their movement speed by 50%.
Earliest Avaliable: 13
Summon Fiend
Rank: 3 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Fiend under your control that can cast Acid Bolt and Acid Splash which inflict (X) damage. When your Fiend's health drops below 25% it explodes, casting Toxic Cloud and creating a cloud of acid for 10 seconds that inflicts (Y) damage every 2 seconds to all enemies that enter the area, and decreases their movement speed by 50%.
Earliest Avaliable: 15


Each rank of Summon Fiend grants the pet an addition to its appearance.

The pet remains with the summoner until its death or the summoner leaves it.

The Fiend uses magical ranged attacks and an area of effect attack.

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Plague of Mending

Plague of Mending
Rank: 1 Spell Type: Shadow
Range: 30 yards
Mana Cost: 644
Cast Time: Instant
Cooldown: None
Heals a friendly target for (X) every 2 seconds for 16 seconds. Spreads to all of your party members within a 10 yard radius of the target. Inflicts the Powerful Antibodies effect which makes the target immune to the Plague of Mending effect for 1.33 minutes when the Plague of Mending effect fades. Consumes 4 drops of blood.
Earliest Avaliable: 18
Plague of Mending
Rank: 2 Spell Type: Shadow
Range: 30 yards
Mana Cost: 644
Cast Time: Instant
Cooldown: None
Heals a friendly target for (X) every 2 seconds for 16 seconds. Spreads to all of your party members within a 10 yard radius of the target. Inflicts the Powerful Antibodies effect which makes the target immune to the Plague of Mending effect for 1.33 minutes when the Plague of Mending effect fades. Consumes 4 drops of blood.
Earliest Avaliable: 20
Plague of Mending
Rank: 3 Spell Type: Shadow
Range: 30 yards
Mana Cost: 644
Cast Time: Instant
Cooldown: None
Heals a friendly target for (X) every 2 seconds for 16 seconds. Spreads to all of your party members within a 10 yard radius of the target. Inflicts the Powerful Antibodies effect which makes the target immune to the Plague of Mending effect for 1.33 minutes when the Plague of Mending effect fades. Consumes 4 drops of blood.
Earliest Avaliable: 22

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Dark Renewal

Dark Renewal
Rank: 1 Spell Type: Shadow
Range: 30 yards
Mana Cost: 335
Cast Time: 2 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X) initially and for (Y) every 2 seconds for 16 seconds. Consumes 1 drop of blood.
Earliest Avaliable: 18
Dark Renewal
Rank: 2 Spell Type: Shadow
Range: 30 yards
Mana Cost: 335
Cast Time: 2 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X) initially and for (Y) every 2 seconds for 16 seconds. Consumes 1 drop of blood.
Earliest Avaliable: 20
Dark Renewal
Rank: 3 Spell Type: Shadow
Range: 30 yards
Mana Cost: 335
Cast Time: 2 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X) initially and for (Y) every 2 seconds for 16 seconds. Consumes 1 drop of blood.
Earliest Avaliable: 22

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Volatile Infection

Volatile Infection
Rank: 1
Range: 40 yards
Mana Cost: 644
Cast Time: 2 s.
Cooldown: None
This ability can be prepared in advance.
Infects the target and all enemies within a 10 yard radius with a virus that explodes when the Volatile Infection effect fades and inflicts (X) damage to the targets and up to (Y) enemies within a 10 yard radius of the targets.
Earliest Avaliable: 18
Volatile Infection
Rank: 2
Range: 40 yards
Mana Cost: 644
Cast Time: 2 s.
Cooldown: None
This ability can be prepared in advance.
Infects the target and all enemies within a 10 yard radius with a virus that explodes when the Volatile Infection effect fades and inflicts (X) damage to the targets and up to (Y) enemies within a 10 yard radius of the targets.
Earliest Avaliable: 20
Volatile Infection
Rank: 3
Range: 40 yards
Mana Cost: 644
Cast Time: 2 s.
Cooldown: None
This ability can be prepared in advance.
Infects the target and all enemies within a 10 yard radius with a virus that explodes when the Volatile Infection effect fades and inflicts (X) damage to the targets and up to (Y) enemies within a 10 yard radius of the targets.
Earliest Avaliable: 22

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Reanimation

Reanimation
Rank: 1
Range: 30 yards
Mana Cost: 257
Cast Time: 1.5 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Heals for a larger amount of health the lower the health of your target is. Consumes 4 drops of blood.
Earliest Avaliable: 25
Reanimation
Rank: 2
Range: 30 yards
Mana Cost: 257
Cast Time: 1.5 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Heals for a larger amount of health the lower the health of your target is. Consumes 4 drops of blood.
Earliest Avaliable: 26
Reanimation
Rank: 3
Range: 30 yards
Mana Cost: 257
Cast Time: 1.5 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Heals for a larger amount of health the lower the health of your target is. Consumes 4 drops of blood.
Earliest Avaliable: 29

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Summon Lurker

Summon Lurker
Rank: 1
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Lurker under your control that can cast Blood Meal which inflicts (X) to (Y) damage and generates 2 drops of blood. Each rank of Lurker has a shorter cooldown on Blood Meal and deals more damage than the last.
Earliest Avaliable: 25
Summon Lurker
Rank: 2
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Lurker under your control that can cast Blood Meal which inflicts (X) to (Y) damage and generates 2 drops of blood. Each rank of Lurker has a shorter cooldown on Blood Meal and deals more damage than the last.
Earliest Avaliable: 26
Summon Lurker
Rank: 3
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons a Lurker under your control that can cast Blood Meal which inflicts (X) to (Y) damage and generates 2 drops of blood. Each rank of Lurker has a shorter cooldown on Blood Meal and deals more damage than the last.
Earliest Avaliable: 29


Each rank of Summon Lurker grants the pet an addition to its appearance.

The pet remains with the summoner until its death or the summoner leaves it.

The Lurker generates blood drops and can attack with an area of effect attack.

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Siphoning Fever

Siphoning Fever
Rank: 1 Spell Type: Disease
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts the target with a fever that has a (X)% chance to generate 1 drop of blood every 2 seconds for 1.5 minutes. Inflicts (Y) damage when the Siphoning Fever effect fades or the target is healed to 100% of their maximum health. Only 1 target can be affected by the Siphoning Fever effect at a time.
Earliest Avaliable: 31
Siphoning Fever
Rank: 2 Spell Type: Disease
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts the target with a fever that has a (X)% chance to generate 1 drop of blood every 2 seconds for 1.5 minutes. Inflicts (Y) damage when the Siphoning Fever effect fades or the target is healed to 100% of their maximum health. Only 1 target can be affected by the Siphoning Fever effect at a time.
Earliest Avaliable: 33
Siphoning Fever
Rank: 3 Spell Type: Disease
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts the target with a fever that has a (X)% chance to generate 1 drop of blood every 2 seconds for 1.5 minutes. Inflicts (Y) damage when the Siphoning Fever effect fades or the target is healed to 100% of their maximum health. Only 1 target can be affected by the Siphoning Fever effect at a time.
Earliest Avaliable: 35

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Aura of Potency

Aura of Potency
Rank: 1 Spell Type: Astral
Mana Cost: 3223
Cast Time: 3 s.
Cooldown: None
Decreases your healing done by 50%. Increases the magic damage dealt by all of your party members by (X)% for 10 seconds when you cast a magic spell. Can be removed by casting Aura of Potency again. Cannot be used while your Aura of Fortitude effect is active.
Earliest Avaliable: 31
Aura of Potency
Rank: 2 Spell Type: Astral
Mana Cost: 3223
Cast Time: 3 s.
Cooldown: None
Decreases your healing done by 50%. Increases the magic damage dealt by all of your party members by (X)% for 10 seconds when you cast a magic spell. Can be removed by casting Aura of Potency again. Cannot be used while your Aura of Fortitude effect is active.
Earliest Avaliable: 33
Aura of Potency
Rank: 3 Spell Type: Astral
Mana Cost: 3223
Cast Time: 3 s.
Cooldown: None
Decreases your healing done by 50%. Increases the magic damage dealt by all of your party members by (X)% for 10 seconds when you cast a magic spell. Can be removed by casting Aura of Potency again. Cannot be used while your Aura of Fortitude effect is active.
Earliest Avaliable: 35


Rank 1 increases damage dealt by 5%.

Rank 2 increases damage dealt by 10%.

Rank 3 increases damage dealt by 15%.

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Rise from the Dead

Rise from the Dead
Rank: 1
Cooldown: 30 m.
Resurrects you with (X)% of your total health and mana. Makes you immune to all damage 6 seconds after resurrection. Stuns you for (Y) seconds, making you unable to move or use abilities. This effect may not happen more than once every (Z) minutes.
Earliest Avaliable: 31
Rise from the Dead
Rank: 2
Cooldown: 15 m.
Resurrects you with (X)% of your total health and mana. Makes you immune to all damage 6 seconds after resurrection. Stuns you for (Y) seconds, making you unable to move or use abilities. This effect may not happen more than once every (Z) minutes.
Earliest Avaliable: 33
Rise from the Dead
Rank: 3
Cooldown: 5 m.
Resurrects you with (X)% of your total health and mana. Makes you immune to all damage 6 seconds after resurrection. Stuns you for (Y) seconds, making you unable to move or use abilities. This effect may not happen more than once every (Z) minutes.
Earliest Avaliable: 35


Rank 1 resurrects you with 20% of your total health and mana and stuns you for 7 seconds.

Rank 2 resurrects you with 40% of your total health and mana and stuns you for 5 seconds.

Rank 3 resurrects you with 60% of your total health and mana and stuns you for 3 seconds.

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Blood Shot

Blood Shot
Rank: 1 Spell Type: Shadow
Range: 30 yards
Mana Cost: 515
Cast Time: 3 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Consumes 1 drop of blood.
Earliest Avaliable: 38
Blood Shot
Rank: 2 Spell Type: Shadow
Range: 30 yards
Mana Cost: 515
Cast Time: 3 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Consumes 1 drop of blood.
Earliest Avaliable: 40
Blood Shot
Rank: 3 Spell Type: Shadow
Range: 30 yards
Mana Cost: 515
Cast Time: 3 s.
Cooldown: None
This ability can be prepared in advance.
Heals a friendly target for (X). Consumes 1 drop of blood.
Earliest Avaliable: 42


The level 45 quest New Opportunities needs to be completed before this talent is available.

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Life Tap

Life Tap
Rank: 1 Spell Type: Shadow
Range: 40 yards
Mana Cost: 553
Cast Time: 2.5 s.
Cooldown: None
This ability can be prepared in advance.
Inflicts (X) damage to the target. Generates (Y) drops of blood.
Earliest Avaliable: 38
Life Tap
Rank: 2 Spell Type: Shadow
Range: 40 yards
Mana Cost: 772
Cast Time: 3.5 s.
Cooldown: None
This ability can be prepared in advance.
Inflicts (X) damage to the target. Generates (Y) drops of blood.
Earliest Avaliable: 40
Life Tap
Rank: 3 Spell Type: Shadow
Range: 40 yards
Mana Cost: 772
Cast Time: 3.5 s.
Cooldown: None
This ability can be prepared in advance.
Inflicts (X) damage to the target. Generates (Y) drops of blood.
Earliest Avaliable: 42


Rank 1 generates 1 drop of blood.

Rank 2 generates 2 drops of blood.

Rank 3 generates 2 drops of blood.

The level 45 quest New Opportunities needs to be completed before this talent is available.

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Decay

Decay
Rank: 1 Spell Type: Poison
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts (X) damage every 2 seconds for 20 seconds. Makes the target immune to your Putrefy effect.
Earliest Avaliable: 45
Decay
Rank: 2 Spell Type: Poison
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts (X) damage every 2 seconds for 20 seconds. Makes the target immune to your Putrefy effect.
Earliest Avaliable: 46
Decay
Rank: 3 Spell Type: Poison
Range: 40 yards
Mana Cost: 167
Cast Time: Instant
Cooldown: None
Inflicts (X) damage every 2 seconds for 20 seconds. Makes the target immune to your Putrefy effect.
Earliest Avaliable: 48


The level 45 quest New Opportunities needs to be completed before this talent is available.

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Summon Abomination

Summon Abomination
Rank: 1 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons an Abomination under your control that can cast Acid Bolt and Acid Splash which inflict (X) damage. When your Abomination's health drops below 25% it explodes, casting Toxic Cloud and creating a cloud of acid for 10 seconds that inflicts (Y) damage every 2 seconds to all enemies that enter the area, and decreases their movement speed by 50%.
Earliest Avaliable: 45
Summon Abomination
Rank: 2 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons an Abomination under your control that can cast Acid Bolt and Acid Splash which inflict (X) damage. When your Abomination's health drops below 25% it explodes, casting Toxic Cloud and creating a cloud of acid for 10 seconds that inflicts (Y) damage every 2 seconds to all enemies that enter the area, and decreases their movement speed by 50%.
Earliest Avaliable: 46
Summon Abomination
Rank: 3 Spell Type: Shadow
Mana Cost: 1699
Cast Time: 10 s.
Cooldown: None
Summons an Abomination under your control that can cast Acid Bolt and Acid Splash which inflict (X) damage. When your Abomination's health drops below 25% it explodes, casting Toxic Cloud and creating a cloud of acid for 10 seconds that inflicts (Y) damage every 2 seconds to all enemies that enter the area, and decreases their movement speed by 50%.
Earliest Avaliable: 48


Each rank of Summon Fiend grants the pet an addition to its appearance.

The pet remains with the summoner until its death or the summoner leaves it.

The Fiend uses magical ranged attacks and an area of effect attack.

The level 45 quest New Opportunities needs to be completed before this talent is available.

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